DOMAIN WARS
Public game rules
Claim / expand / challenge

Rules of engagement

Domain Wars is deterministic. The board shows the exact price and visible outcome before checkout, with no chance, wager, cash prize, or material prize.

01

Spawn

$9 standard price

A domain with no territory may claim any available tile.

02

Expand

$2 standard price

A domain may claim an empty tile directly above, below, left, or right of its territory. Diagonals do not count.

03

Attack

2x tile defense

A domain may challenge an orthogonally adjacent rival tile. A completed attack transfers that tile immediately.

Winning the board

How the King is chosen

  1. 1. The largest orthogonally connected territory ranks first.
  2. 2. A tie goes to the connected territory with more defense value.
  3. 3. If still tied, the project that achieved the score earlier stays ahead.
Timing and checkout

Season controls

  • Standard seasons run for 72 hours.
  • A selected tile may be reserved for 10 minutes while checkout is completed.
  • Checkout closes 5 minutes before the season ends.
  • The active board confirmation is authoritative if a season uses different prices or timing.
Traffic reporting

What a qualified visit means

Every public project link records a privacy-safe visit before redirecting to the stored destination. Domain Wars adds its source tag when the destination supports it.

  • Counted: a browser visit that passes the qualification checks.
  • Excluded: obvious bots and repeat visits from the same visitor to the same project within 24 hours.
  • Public: only the qualified visit total shown on the live board and project page.
  • Online now: an approximate count of anonymous open board connections, not a historical visitor total.
  • Private: bounded coarse attribution used for abuse review and aggregate product analytics.